Animación Vulkan 1.0
Animación de tiro libre baloncesto con motor gráfico desarrollado en clase
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GEDrawingContext Lista de los miembros

Lista completa de los miembros de GEDrawingContext, incluyendo todos los heredados:

chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities, GEWindowPosition wpos)GEDrawingContextprivate
chooseSwapSurfaceFormat(const std::vector< VkSurfaceFormatKHR > &availableFormats)GEDrawingContextprivate
createImageViews(VkDevice device)GEDrawingContextprivate
createQueues(GEGraphicsContext *gc)GEDrawingContextprivate
createSwapChain(GEGraphicsContext *gc, GEWindowPosition wpos)GEDrawingContextprivate
createSyncObjects(VkDevice device)GEDrawingContextprivate
currentFrameGEDrawingContextprivate
currentImageGEDrawingContextprivate
destroy(GEGraphicsContext *gc)GEDrawingContext
frameCountGEDrawingContextprivate
GEDrawingContext(GEGraphicsContext *gc, GEWindowPosition wpos)GEDrawingContext
getCurrentImage()GEDrawingContext
getExtent()GEDrawingContext
getFormat()GEDrawingContext
getImageCount()GEDrawingContext
graphicsQueueGEDrawingContextprivate
imageAvailableSemaphoresGEDrawingContextprivate
imageCountGEDrawingContextprivate
imageExtentGEDrawingContextprivate
imageFormatGEDrawingContextprivate
imagesGEDrawingContextprivate
imagesInFlightGEDrawingContextprivate
imageViewsGEDrawingContext
inFlightFencesGEDrawingContextprivate
presentQueueGEDrawingContextprivate
recreate(GEGraphicsContext *gc, GEWindowPosition wpos)GEDrawingContext
renderFinishedSemaphoresGEDrawingContextprivate
submitGraphicsCommands(GEGraphicsContext *gc, std::vector< VkCommandBuffer > commandBuffers)GEDrawingContext
submitPresentCommands(GEGraphicsContext *gc)GEDrawingContext
swapChainGEDrawingContextprivate
waitForNextImage(GEGraphicsContext *gc)GEDrawingContext