Animación Vulkan 1.0
Animación de tiro libre baloncesto con motor gráfico desarrollado en clase
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GECylinder Lista de los miembros

Lista completa de los miembros de GECylinder, incluyendo todos los heredados:

addCommands(VkCommandBuffer commandBuffer, VkPipelineLayout pipelineLayout, int index)GEFigure
destroy(GEGraphicsContext *gc)GEFigure
dsetGEFigureprivate
GECylinder(int p, int m, float r, float l)GECylinder
iboGEFigureprivate
indicesGEFigureprotected
initialize(GEGraphicsContext *gc, GERenderingContext *rc)GEFigure
lightGEFigureprotected
lightBufferGEFigureprivate
locationGEFigureprotected
materialGEFigureprotected
materialBufferGEFigureprivate
resetLocation()GEFigure
rotate(float angle, glm::vec3 axis)GEFigure
setLight(GELight l)GEFigure
setLocation(glm::mat4 m)GEFigure
setMaterial(GEMaterial m)GEFigure
transformBufferGEFigureprivate
translate(glm::vec3 t)GEFigure
update(GEGraphicsContext *gc, uint32_t index, glm::mat4 view, glm::mat4 projection)GEFigure
vboGEFigureprivate
verticesGEFigureprotected