Animación Vulkan 1.0
Animación de tiro libre baloncesto con motor gráfico desarrollado en clase
Cargando...
Buscando...
Nada coincide
GEAnimation Lista de los miembros

Lista completa de los miembros de GEAnimation, incluyendo todos los heredados:

addKeyframe(float time, const std::map< std::string, glm::vec3 > &poses, glm::vec3 skeletonPos=glm::vec3(0.0f))GEAnimation
applyToSkeleton(GESkeleton *skeleton)GEAnimation
currentTimeGEAnimationprivate
durationGEAnimationprivate
GEAnimation(float duration, bool loop=true)GEAnimation
getCurrentKeyframeIndex() constGEAnimation
getCurrentTime() constGEAnimation
getDuration() constGEAnimation
getKeyframeCount() constGEAnimation
getPoseAt(const std::string &jointName) constGEAnimation
getSkeletonPosition() constGEAnimation
isPaused() constGEAnimation
keyframesGEAnimationprivate
loopGEAnimationprivate
nextKeyframe()GEAnimation
pause()GEAnimation
pausedGEAnimationprivate
prevKeyframe()GEAnimation
reset()GEAnimation
resume()GEAnimation
togglePause()GEAnimation
update(float deltaTime)GEAnimation