Lista completa de los miembros de GEAnimation, incluyendo todos los heredados:
| addKeyframe(float time, const std::map< std::string, glm::vec3 > &poses, glm::vec3 skeletonPos=glm::vec3(0.0f)) | GEAnimation | |
| applyToSkeleton(GESkeleton *skeleton) | GEAnimation | |
| currentTime | GEAnimation | private |
| duration | GEAnimation | private |
| GEAnimation(float duration, bool loop=true) | GEAnimation | |
| getCurrentKeyframeIndex() const | GEAnimation | |
| getCurrentTime() const | GEAnimation | |
| getDuration() const | GEAnimation | |
| getKeyframeCount() const | GEAnimation | |
| getPoseAt(const std::string &jointName) const | GEAnimation | |
| getSkeletonPosition() const | GEAnimation | |
| isPaused() const | GEAnimation | |
| keyframes | GEAnimation | private |
| loop | GEAnimation | private |
| nextKeyframe() | GEAnimation | |
| pause() | GEAnimation | |
| paused | GEAnimation | private |
| prevKeyframe() | GEAnimation | |
| reset() | GEAnimation | |
| resume() | GEAnimation | |
| togglePause() | GEAnimation | |
| update(float deltaTime) | GEAnimation |